Descent Legends of the Dark
Descent Legends of the Dark

Terrinoth is in peril. The demon-tainted Uthuk Y’llan barbarians stalk the realm and the undead servants of Waiqar the Undying venture beyond their borders for the first time in memory. The leaders of Terrinoth are divided and fractious, unable to unite against these common threats. And in the northern barony of Forthyn, the stage is set for the next great confrontation between Terrinoth and the forces of darkness…

Terrinoth: an ancient realm of forgotten greatness and faded legacies, of magic and monsters, heroes, and tyrants. Its cities were ruined and their secrets lost as terrifying dragons, undead armies, and demon-possessed hordes ravaged the land. Over centuries, the realm slipped into gloom… Now, the world is reawakening – the Baronies of Daqan rebuild their domains, wizards master lapsed arts, and champions test their mettle. Banding together to explore the dangerous caves, ancient ruins, dark dungeons, and cursed forests of Terrinoth, they unearth priceless treasures and terrible foes. Yet time is running out, for in the shadows a malevolent force has grown, preparing to spread evil across the world. Now, when the land needs them most, is the moment for its heroes to rise.

“But a fun romp with an unlikely band of adventurers through dangerous depths is the aim of the game, so hopefully that’s what readers enjoy.”

– Robbie MacNiven

 

“Coming in fresh was really liberating. It felt like I had a bit of license to create new lore and explore how the world operates beyond the dungeon-crawling remit of the board game.”
Paul Semel,

“Sometimes the most creative thoughts come when you’ve been given a few constraints to narrow your wilder flights of fantasy down a little bit. Within the headline pitch of “Heroes battle to save Kell,” or whatever, there is still plenty of invention to be done and stories to tell.”
Track of Words, Interview with David Guymer, author of The Shield of Daqan

“It’s akin to a high fantasy dungeon crawl crossed with a Victorian Gothic novel. Three has-been adventurers team up for a final quest, only to find themselves drawn into a dark web of intrigue and death.”
Track of Words Interview with Robbie MacNiven, author of The Doom of Fallowhearth

 

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